﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Game.Facade.DataStruct
{
    /// <summary>
    /// 每日必做
    /// </summary>
    public class MobileDayTask
    {
        public MobileDayTask(string p_f1, string p_f2, string p_f3, string p_f4, string p_f5, string p_f6)
        {
            _f1 = p_f1;
            _f2 = p_f2;
            _f3 = p_f3;
            _f4 = p_f4;
            _f5 = p_f5;
            _f6 = p_f6;
        }

        /// <summary>
        /// Field1
        /// </summary>
        private string _f1;
        public string Field1
        {
            get { return _f1;}
            set { _f1 = value; }
        }

        /// <summary>
        /// Field2
        /// </summary>
        private string _f2;
        public string Field2
        {
            get { return _f2; }
            set { _f2 = value; }
        }

        /// <summary>
        /// Field3
        /// </summary>
        private string _f3;
        public string Field3
        {
            get { return _f3; }
            set { _f3 = value; }
        }

        /// <summary>
        /// Field4
        /// </summary>
        private string _f4;
        public string Field4
        {
            get { return _f4; }
            set { _f4 = value; }
        }

        /// <summary>
        /// Field5
        /// </summary>
        private string _f5;
        public string Field5
        {
            get { return _f5; }
            set { _f5 = value; }
        }

        /// <summary>
        /// Field6
        /// </summary>
        private string _f6;
        public string Field6
        {
            get { return _f6; }
            set { _f6 = value; }
        }
    }
}
